Archive for the ‘Okategoriserade’ Category

The Walking Dead

onsdag, februari 6th, 2013

Last time, I said I would focus some more on analysing The Walking Dead by Telltale Games and I played the first episode during the weekend and episode 2 last night.

The first episode felt very promising when it came to my choices about what to do, say, or who to save, and how it would change the rest of the game in different ways. Even the preview in the end of the episode was made out of the choices I had made. But when playing the second episode it became more clear that the game is very linear and certain things will happen no matter what I choose to do. My power over the story becomes much smaller and the only real thing it seems like I can affect is my relation to each character. I have no, or very little power over who will survive and not, even if I try to save someone.

It’s disappointing since the game and it’s developers tell you that your decisions will affect the game and story in different ways and that it would not be the type of linear game which give you the feeling that your choices will make a different, but end up with the same result either way.

Since I only played two episodes so far I can’t judge the whole game but I’m nearly halfway through and they have to make a big turn in the remaining episodes if the game will succeed in making my decisions more important for the outcome of each character and the story. I really hope it will get better, but I hardly believe so since there has been several opportunities where the game could have let me try to save a character and actually succeed with it, but didn’t let me because the story is set to go in a specific way and certain characters just have to die, no matter what I do.

After playing each episode, I read about them in walkthroughs on internet and see what consequences every choice would have, and I found that, as I have already said, it doesn’t really matter. Even the decision that so far seems to have been the biggest one in a plot-twisting way (at the end of episode 1) doesn’t really change anything that happens in the next episode, just some smaller cutscenes that doesn’t really matter in the end.

I mentioned that the only real thing that changes is my relation to each character, but even that seems pretty flawed. I have supported one person in almost every discussion and helped out a lot, earning his trust. But once I do one thing for another, it is as if all the things I’ve done before suddenly doesn’t matter at all. Where did all the trust I had built up go? It feels like being transported right back to the starting line again and even worse than that in my relationship with the person that I didn’t side with for just one time.

Overall though, it is a good game so far and Telltale has managed to make a good point-and-click game despite it being a genre that I’m not so much into. The story is also good, but the problem is that it is a pretty much fixed story that demands the game to be linear, which contradicts with the gameplay of making tough decisions in moral dilemmas. This problem gets bigger when it comes to analysing it from the perspective me and Johan have for our work, since it’s the centre of our attention.

I will of course continue to play the remaining episodes and see what happens. I will write more about it if the gameplay changes so that my choices gets more decisive, but right now, it doesn’t look like it. It is a shame since the story itself is so good and engaging. I just wish it could be more flexible and dynamic.

Hotline Miami

torsdag, januari 31st, 2013

The subject for my and Johan’s bachelor exam is moral choices in games and how game designers can use them and affect the player in various ways. In our research, among many other things like reading and analysing other works and texts about the subject, we involve a lot of testing different games that we know deals with some form of moral choices or dilemmas in games. Right now I have been playing Hotline Miami a lot. While it doesn’t deal with the subject in the direct way we are interested in, it takes up several questions around the subject. As Johan said it, you don’t make active moral choices in game, but the game asks the player a lot of questions that forces you to think about your own moral while you continue with your crazy killing spree.

It’s really hard, but I look forward to see the end of it and how it goes deeper into your own mad mind. But the coming days I will focus more on analysing The Walking Dead and Heavy Rain which deals more with the type of choices and dilemmas we are looking for. And of course, do the other work that’s necessary, like writing and analysing more. But this is it for today, now it’s time for some Aikido.

Friday incoming!

A new cake

torsdag, januari 31st, 2013

The title is better than this comment. The whole meaning of this is just to write something, so I get started. I will post here, hopefully every second day or more often, and use it mostly like an extended, secondary workbook with more of my personal thoughts around things that doesn’t make the cut into the official workbook that I share with my design-partner Johan, whom I’m working together with for our Bachelor’s degree. It’s also a good way to keep my english skills fresh and improving them, I feel I have lost a bit there since I studied english the last time (arounds 3 years ago), which maybe this post can witness about.

Anyway, long story about nothing, there’s not even a cookie yet (I ate it earlier today). But soon it will be. May the cake be with you!